Project Duration: 2 Weeks
Methods
Software:
Autodesk Maya
Project Details:
This project focuses understanding the basics of a vanilla walk cycle.
For this animation, I focused on creating sooth arcs of motion on the hips and feet.
Contribution:
Animated the characters.
Credits
Mr. Egg Rig:
Provided by AnimSchool
Project Duration: 2 Weeks
Methods
Software:
Autodesk Maya
Project Details:
This project focuses on the body mechanics of weight shifts.
For this animation I focused on balancing hip height and rotation with smooth, natural foot rolls to ensure there was no over-extension in the knees.
Contribution:
Animated the characters.
Credits
Boney Rig:
Provided by AnimSchool
Project Duration: 12 Weeks
Methods
Software:
Unity, Adobe Photoshop
Project Details:
This project explores the body mechanics of a limb different character.
It was done for Limbitless Solutions, a non-profit that creates bionic arms and training video games for children. These are some animations from one of our training video games.
Contribution:
Modified art assets, Rigged the Sprite Sheets, and Animated multiple characters at once.
Credits
Character Design and Art:
Provided by Daniel Schutt
Project Hours: 20
Methods
Software:
Adobe After Affects, Adobe Illustrator
Project Details:
This project explores the Saul Bass style, focusing on geometric assets, use of textures, and dynamic transitions.
Contribution:
Animated, cleaned, colored, and directed the scene.
Project Hours: 20
Methods
Software:
Adobe After Effects, Adobe Illustrator
Project Details:
This project explores transitioning a still 2D logo into a polished logo sequence.
Contribution:
Animated, Cleaned, Colored and directed the scene.
Project Duration: 3 Weeks
Methods
Software:
Autodesk Maya
Project Details:
This project was done to practice lip syncing, facial expressions, and switching camera angles.
Contribution:
Animated, Modeled, Textured, Lit, and Directed the scene.
Credits
Audio and dialogue:
Provided by the 11 Second Club.
Malcolm rig:
Provided by AnimSchool.
Matilda rig:
Provided by CG MEETUP.
Textures:
Provided by unsplash.com
Project Hours: 20
Methods
Software:
Autodesk Maya
Project Details:
This project explores blend shapes and moving textures.
This project was done for a Deep Fried Music LLC, a music label. We went back and forth for a month, creating new renditions and finding a style that they truly loved.
Contribution:
Animated, Modeled, Textured, Lit, and Directed the scene.
Credits
Moving Textures:
Provided by MG1010