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Project Duration: 2 Weeks

Methods

Software:

Autodesk Maya

Project Details:

This project focuses understanding the basics of a vanilla walk cycle.

For this animation, I focused on creating sooth arcs of motion on the hips and feet.

Contribution:

Animated the characters.

Credits

Mr. Egg Rig:

Provided by AnimSchool

Project Duration: 2 Weeks

Methods

Software:

Autodesk Maya

Project Details:

This project focuses on the body mechanics of weight shifts.

For this animation I focused on balancing hip height and rotation with smooth, natural foot rolls to ensure there was no over-extension in the knees.

Contribution:

Animated the characters.

Credits

Boney Rig:

Provided by AnimSchool

Project Duration: 12 Weeks

Methods

Software:

Unity, Adobe Photoshop

Project Details:

This project explores the body mechanics of a limb different character.

It was done for Limbitless Solutions, a non-profit that creates bionic arms and training video games for children. These are some animations from one of our training video games.

Contribution:

Modified art assets, Rigged the Sprite Sheets, and Animated multiple characters at once.

Credits

Character Design and Art:

Provided by Daniel Schutt

Project Hours: 20

Methods

Software:

Adobe After Affects, Adobe Illustrator

Project Details:

This project explores the Saul Bass style, focusing on geometric assets, use of textures, and dynamic transitions.


Contribution:

Animated, cleaned, colored, and directed the scene.

Project Hours: 20

Methods

Software:

Adobe After Effects,  Adobe Illustrator

Project Details:

This project explores transitioning a still 2D logo into a polished logo sequence.


Contribution:

Animated, Cleaned, Colored and directed  the scene.
 

Project Duration: 3 Weeks

Methods

Software:

Autodesk Maya

Project Details:

This project was done to practice lip syncing, facial expressions, and switching camera angles.


Contribution:

Animated, Modeled, Textured, Lit, and Directed the scene.

Credits

Audio and dialogue:

Provided by the 11 Second Club.

Malcolm rig:

Provided by AnimSchool.

Matilda rig:

Provided by CG MEETUP.
Textures:
Provided by unsplash.com

Project Hours: 20

Methods

Software:

Autodesk Maya

Project Details:

This project explores blend shapes and moving textures.

This project was done for a Deep Fried Music LLC, a music label. We went back and forth for a month, creating new renditions and finding a style that they truly loved.

Contribution:

Animated, Modeled, Textured, Lit, and Directed the scene.

Credits

 

Moving Textures:
Provided by MG1010

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