Project Hours: 1 week
Methods
Software:
Adobe After Affects, Adobe Illustrator
Project Details:
This project explores the Saul Bass style, focusing on geometric assets, use of textures, and dynamic transitions.
Contribution:
Animated, cleaned, colored, and designed the scene.
Credits
Sound:
Provided by Youtube Library
Project Duration: 2 weeks
Methods
Software:
Adobe Animate
Project Details:
An exercise in storytelling.
It allowed me to write a story and take the script from words to a storyboard to a fully animated narrative.
Contribution:
Scripted, Story-boarded, and Animated the video.
Credits
Caroline Rig:
Provided by Cogswell College
Project Duration: 12 Weeks
Methods
Software:
Unity, Adobe Photoshop
Project Details:
This project explores the body mechanics of a limb different character.
It was done for Limbitless Solutions, a non-profit that creates bionic arms and training video games for children. These are some animations from one of our training video games.
Contribution:
Modified art assets, Rigged the Sprite Sheets, and Animated multiple characters at once.
Credits
Character Design and Art:
Provided by Daniel Schutt
Project Duration: 2 weeks
Methods
Software:
Adobe Photoshop, Adobe After Effects
Project Details:
An exercise in perspective and depth.
It allowed me to explore the 3D camera in Adobe After Effects and create 2D assets that work well in a 3D stage.
Contribution:
Story-boarded, animated, and created the art assets for the video.
Credits
Sound:
Provided by Youtube Library
Project duration: 1 week
Methods
Software:
Adobe After Effects, Adobe Illustrator
Project Details:
This project explores transitioning a still 2D logo into a polished logo sequence.
Contribution:
Animated, Cleaned, Colored and directed the scene.
Credits
Sound:
Provided by Youtube Library