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Project Hours: 1 week

Methods

Software:

Adobe After Affects, Adobe Illustrator

Project Details:

This project explores the Saul Bass style, focusing on geometric assets, use of textures, and dynamic transitions.


Contribution:

Animated, cleaned, colored, and designed the scene.

Credits

Sound:

Provided by Youtube Library

Project Duration: 2 weeks

Methods

Software:

Adobe Animate

Project Details:

An exercise in storytelling.

It allowed me to write a story and take the script from words to a storyboard to a fully animated narrative.

Contribution:

Scripted, Story-boarded, and Animated the video.

Credits

Caroline Rig:

Provided by Cogswell College

Project Duration: 12 Weeks

Methods

Software:

Unity, Adobe Photoshop

Project Details:

This project explores the body mechanics of a limb different character.

It was done for Limbitless Solutions, a non-profit that creates bionic arms and training video games for children. These are some animations from one of our training video games.

Contribution:

Modified art assets, Rigged the Sprite Sheets, and Animated multiple characters at once.

Credits

Character Design and Art:

Provided by Daniel Schutt

Project Duration: 2 weeks

Methods

Software:

Adobe Photoshop, Adobe After Effects

Project Details:

An exercise in perspective and depth.

It allowed me to explore the 3D camera in Adobe After Effects and create 2D assets that work well in a 3D stage.

Contribution:

Story-boarded, animated, and  created the art assets for the video.

Credits

Sound:

Provided by Youtube Library

Project duration: 1 week

Methods

Software:

Adobe After Effects,  Adobe Illustrator

Project Details:

This project explores transitioning a still 2D logo into a polished logo sequence.


Contribution:

Animated, Cleaned, Colored and directed  the scene.

Credits

Sound:

Provided by Youtube Library

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